Friday, December 5, 2003

Ghost Doubles (tennis)

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NAYSI Activity Tip
December 5, 2003
No. 12

Ghost Doubles (tennis)

Looking for a way to expand the game skills of young tennis players. Introduce them to the serve and volley game. Divide the court down the middle from baseline to baseline with an imaginary center line. Ghost doubles mandates that players serve and charge the net on every serve, first and second serves. Use the full court but play only in diagonally opposite service courts as with ghost partners. After the serve, use the doubles court alley. Use regular scoring or any tie breaker scoring system.

For variety, experiment with the same serve and volley format but use only one half of the doubles court, rather than diagonally opposite service courts.

Source: Ed Krass, director of the College Tennis Academy

Monday, June 23, 2003

Goofy Basketball

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NAYSI Activity Tip
June 23, 2003
No. 11

Goofy Basketball by Jack Hutslar

Looking for a different basketball game to break up the monotony of same-old same-old end of practice scrimmage sessions. Try Goofy Basketball. It will drive the traditionalists up the wall.

In many gymnasiums, there are usually four or six basketball goals. Start Goofy Basketball with two teams of four or five players each. Use two basketballs. Assign one-half of the goals to each team for scoring and defending. That gives each team two or three goals to shoot at on offense and two or three goals to defend on defense.

Use the entire gym with no out of bounds. Goofy Basketball is not intended to be a free-for-all or no-holds-barred game. Players are to play the game properly and call their own violations. Violations give the ball to the other team. Ball possession goes to the other team after a goal. Make-it, take-it is not used. Players not in the game keep score by loudly calling out the points for each goal their team scores. First team to 10 goals wins, then start a new game.

Variations: Start with three players per team. Add one player per team as each game progresses. Add a third and even a fourth basketball. Experiment with the number of players and basketballs to see what combination works best for your age group.

Friday, March 28, 2003

Jail

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NAYSI Activity Tip
March 28, 2003
No. 10

Jail by Joe Dinoffer

This is an “end of the class” game called “Jail” that kids really love. The
teacher stands on one side of the net with a basket of tennis balls. Children in the class (4-12 children works fine) line up behind the baseline on the other side of the net. The teacher feeds one ball after another in fairly rapid succession to keep the line moving. When the child hits the ball over the net and into the singles court, he or she goes to the end of the line. If the ball goes in the net or out, the player runs across to the other side of the net and is in “jail.” Players get out of jail by catching a ball hit by the children on the other side on a bounce or out of the air.

As the game progresses there might be many children in jail. The game ends
when only one child remains on the baseline and when the last ball is
successful hit over the net and inside the court with no one in jail
catching it.

Variations can include catching the ball with one hand only, or
even left-hand only to challenge older children.

Note: This Activity Tip was provided by Joe Dinoffer is the President of Oncourt Offcourt. Inc. He has 50 trend-setting articles, audio tips, and video clips at www.oncourtoffcourt.com.

Joe Dinoffer
President
Oncourt Offcourt. Inc.
5427 Philip Ave.
Dallas, TX 75223 USA
Tel: 214-823-3078
Fax: 214-823-3082
Email: joe@oncourtoffcourt.com
Website: www.oncourtoffcourt.com

Monday, February 24, 2003

Jack's One Step Basketball Game

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NAYSI Activity Tip
February 24, 2003
No. 9

Jack’s One Step Basketball Game

Improve your basketball shooting skills with Jack’s One Step Basketball Game. It can be used as an individual warm up drill or a team game.

Start under the basket from where a lay-up should be taken and take a shot. If that first shot is made, get the rebound and take one more step away from the goal for the next shot. If that shot is made, take two steps away from the goal and shoot again. Miss and go back to step one.

Every time the shot is made, take the next shot one more step away from the goal. Every time the shot is missed, go back to the starting point one step from the goal.

Variation 1: Shooters are given two attempts to make the shot before returning to step one.

Variation 2: Use Jack’s One Step game on bank shots from the right and left side of the goal.

Variation 3: Draw an imaginary circle on the court about five feet from the goal. Use Jack’s One Step game to shoot from five to 10 spots around this imaginary circle. Then, move the circle back to 10 feet from the goal and repeat your five to 10 shots from around the circle. Move back to the 3 point line and continue the game.