NAYSI Activity Tip
September 1, 2004
No. 14
Special Teams Football
Can you visualize a football game where there are no passing plays and no running plays. What if every play was a kick off, punt, field goal or extra point. If you can imagine this, then you know how Jim Tressel, Ohio State football coach, practices his special teams activities. Use this game to add a little variety to your football practices, class activities or pick up games.
Wednesday, September 1, 2004
Sunday, July 4, 2004
League Dodgeball
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NAYSI Activity Tip
July 4, 2004
No. 13
League Dodgeball
No winers here. The GSN network, a cable alternative, featured a show called Extreme Dodgeball. The major sponsor of this program is Burger King. Extreme Dodgeball is played between two teams, five per side, on a modified box type court. Teams consist of two females and three males with colorful names and theme outfits.
The objective, as in the dodgeball games we grew to love in school, was to eliminate your oppponents. Hit them and they are out. Catch the throw from an opponent and the thrower is out. Block a throw from an opponent with a ball in your hands and you are safe. Drop the ball after the block and you are out.
I judged that this made for TV court to be about 50 feet long by 30 feet wide with a center line. There is also a hot spot circle on each end wall about eight feet off the ground. This is a Get Out Of Jail Free spot. Hit the hot spot of your opponent and your teammates who have been eliminated can come back on the court and resume playing.
This dodgeball game is fast paced and played in a best two out of three format. Game One is played with two standard soft red rubbber playground balls. Game Two is played with three balls, one being about twice the size of the other balls. Players just fire away at each other as would be expected. Head shots are not permitted. A Game Three is played if needed. When this occurs, the game goes back to two balls. However, one player on each team is designed as a hot player with a headband. Hit that banded player and the game is over. You win.
As a side light in this program, an announcer interviews people, both male and female, about their experiences in dodgeball. I can see it now. This made for TV program could expand easily into the International Dodgeball League with state and then regional play that leads to elimination tournaments around the globe. Like tennis, there could be leagues for men, women, mixed and seniors. You gotta love it.
http://www.dodgeballusa.com
http://www.Dodge-It.com
http://www.osudodgeball.com
For more information about dodgeball, do a search through your favorite search engine or http://www.naysi.com. For kicks, try this new web search engine called Dogpile at http://www.dogpile.com. -jh
NAYSI Activity Tip
July 4, 2004
No. 13
League Dodgeball
No winers here. The GSN network, a cable alternative, featured a show called Extreme Dodgeball. The major sponsor of this program is Burger King. Extreme Dodgeball is played between two teams, five per side, on a modified box type court. Teams consist of two females and three males with colorful names and theme outfits.
The objective, as in the dodgeball games we grew to love in school, was to eliminate your oppponents. Hit them and they are out. Catch the throw from an opponent and the thrower is out. Block a throw from an opponent with a ball in your hands and you are safe. Drop the ball after the block and you are out.
I judged that this made for TV court to be about 50 feet long by 30 feet wide with a center line. There is also a hot spot circle on each end wall about eight feet off the ground. This is a Get Out Of Jail Free spot. Hit the hot spot of your opponent and your teammates who have been eliminated can come back on the court and resume playing.
This dodgeball game is fast paced and played in a best two out of three format. Game One is played with two standard soft red rubbber playground balls. Game Two is played with three balls, one being about twice the size of the other balls. Players just fire away at each other as would be expected. Head shots are not permitted. A Game Three is played if needed. When this occurs, the game goes back to two balls. However, one player on each team is designed as a hot player with a headband. Hit that banded player and the game is over. You win.
As a side light in this program, an announcer interviews people, both male and female, about their experiences in dodgeball. I can see it now. This made for TV program could expand easily into the International Dodgeball League with state and then regional play that leads to elimination tournaments around the globe. Like tennis, there could be leagues for men, women, mixed and seniors. You gotta love it.
http://www.dodgeballusa.com
http://www.Dodge-It.com
http://www.osudodgeball.com
For more information about dodgeball, do a search through your favorite search engine or http://www.naysi.com. For kicks, try this new web search engine called Dogpile at http://www.dogpile.com. -jh
Friday, December 5, 2003
Ghost Doubles (tennis)
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NAYSI Activity Tip
December 5, 2003
No. 12
Ghost Doubles (tennis)
Looking for a way to expand the game skills of young tennis players. Introduce them to the serve and volley game. Divide the court down the middle from baseline to baseline with an imaginary center line. Ghost doubles mandates that players serve and charge the net on every serve, first and second serves. Use the full court but play only in diagonally opposite service courts as with ghost partners. After the serve, use the doubles court alley. Use regular scoring or any tie breaker scoring system.
For variety, experiment with the same serve and volley format but use only one half of the doubles court, rather than diagonally opposite service courts.
Source: Ed Krass, director of the College Tennis Academy
NAYSI Activity Tip
December 5, 2003
No. 12
Ghost Doubles (tennis)
Looking for a way to expand the game skills of young tennis players. Introduce them to the serve and volley game. Divide the court down the middle from baseline to baseline with an imaginary center line. Ghost doubles mandates that players serve and charge the net on every serve, first and second serves. Use the full court but play only in diagonally opposite service courts as with ghost partners. After the serve, use the doubles court alley. Use regular scoring or any tie breaker scoring system.
For variety, experiment with the same serve and volley format but use only one half of the doubles court, rather than diagonally opposite service courts.
Source: Ed Krass, director of the College Tennis Academy
Monday, June 23, 2003
Goofy Basketball
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NAYSI Activity Tip
June 23, 2003
No. 11
Goofy Basketball by Jack Hutslar
Looking for a different basketball game to break up the monotony of same-old same-old end of practice scrimmage sessions. Try Goofy Basketball. It will drive the traditionalists up the wall.
In many gymnasiums, there are usually four or six basketball goals. Start Goofy Basketball with two teams of four or five players each. Use two basketballs. Assign one-half of the goals to each team for scoring and defending. That gives each team two or three goals to shoot at on offense and two or three goals to defend on defense.
Use the entire gym with no out of bounds. Goofy Basketball is not intended to be a free-for-all or no-holds-barred game. Players are to play the game properly and call their own violations. Violations give the ball to the other team. Ball possession goes to the other team after a goal. Make-it, take-it is not used. Players not in the game keep score by loudly calling out the points for each goal their team scores. First team to 10 goals wins, then start a new game.
Variations: Start with three players per team. Add one player per team as each game progresses. Add a third and even a fourth basketball. Experiment with the number of players and basketballs to see what combination works best for your age group.
NAYSI Activity Tip
June 23, 2003
No. 11
Goofy Basketball by Jack Hutslar
Looking for a different basketball game to break up the monotony of same-old same-old end of practice scrimmage sessions. Try Goofy Basketball. It will drive the traditionalists up the wall.
In many gymnasiums, there are usually four or six basketball goals. Start Goofy Basketball with two teams of four or five players each. Use two basketballs. Assign one-half of the goals to each team for scoring and defending. That gives each team two or three goals to shoot at on offense and two or three goals to defend on defense.
Use the entire gym with no out of bounds. Goofy Basketball is not intended to be a free-for-all or no-holds-barred game. Players are to play the game properly and call their own violations. Violations give the ball to the other team. Ball possession goes to the other team after a goal. Make-it, take-it is not used. Players not in the game keep score by loudly calling out the points for each goal their team scores. First team to 10 goals wins, then start a new game.
Variations: Start with three players per team. Add one player per team as each game progresses. Add a third and even a fourth basketball. Experiment with the number of players and basketballs to see what combination works best for your age group.
Friday, March 28, 2003
Jail
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NAYSI Activity Tip
March 28, 2003
No. 10
Jail by Joe Dinoffer
This is an “end of the class” game called “Jail” that kids really love. The
teacher stands on one side of the net with a basket of tennis balls. Children in the class (4-12 children works fine) line up behind the baseline on the other side of the net. The teacher feeds one ball after another in fairly rapid succession to keep the line moving. When the child hits the ball over the net and into the singles court, he or she goes to the end of the line. If the ball goes in the net or out, the player runs across to the other side of the net and is in “jail.” Players get out of jail by catching a ball hit by the children on the other side on a bounce or out of the air.
As the game progresses there might be many children in jail. The game ends
when only one child remains on the baseline and when the last ball is
successful hit over the net and inside the court with no one in jail
catching it.
Variations can include catching the ball with one hand only, or
even left-hand only to challenge older children.
Note: This Activity Tip was provided by Joe Dinoffer is the President of Oncourt Offcourt. Inc. He has 50 trend-setting articles, audio tips, and video clips at www.oncourtoffcourt.com.
Joe Dinoffer
President
Oncourt Offcourt. Inc.
5427 Philip Ave.
Dallas, TX 75223 USA
Tel: 214-823-3078
Fax: 214-823-3082
Email: joe@oncourtoffcourt.com
Website: www.oncourtoffcourt.com
NAYSI Activity Tip
March 28, 2003
No. 10
Jail by Joe Dinoffer
This is an “end of the class” game called “Jail” that kids really love. The
teacher stands on one side of the net with a basket of tennis balls. Children in the class (4-12 children works fine) line up behind the baseline on the other side of the net. The teacher feeds one ball after another in fairly rapid succession to keep the line moving. When the child hits the ball over the net and into the singles court, he or she goes to the end of the line. If the ball goes in the net or out, the player runs across to the other side of the net and is in “jail.” Players get out of jail by catching a ball hit by the children on the other side on a bounce or out of the air.
As the game progresses there might be many children in jail. The game ends
when only one child remains on the baseline and when the last ball is
successful hit over the net and inside the court with no one in jail
catching it.
Variations can include catching the ball with one hand only, or
even left-hand only to challenge older children.
Note: This Activity Tip was provided by Joe Dinoffer is the President of Oncourt Offcourt. Inc. He has 50 trend-setting articles, audio tips, and video clips at www.oncourtoffcourt.com.
Joe Dinoffer
President
Oncourt Offcourt. Inc.
5427 Philip Ave.
Dallas, TX 75223 USA
Tel: 214-823-3078
Fax: 214-823-3082
Email: joe@oncourtoffcourt.com
Website: www.oncourtoffcourt.com
Monday, February 24, 2003
Jack's One Step Basketball Game
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NAYSI Activity Tip
February 24, 2003
No. 9
Jack’s One Step Basketball Game
Improve your basketball shooting skills with Jack’s One Step Basketball Game. It can be used as an individual warm up drill or a team game.
Start under the basket from where a lay-up should be taken and take a shot. If that first shot is made, get the rebound and take one more step away from the goal for the next shot. If that shot is made, take two steps away from the goal and shoot again. Miss and go back to step one.
Every time the shot is made, take the next shot one more step away from the goal. Every time the shot is missed, go back to the starting point one step from the goal.
Variation 1: Shooters are given two attempts to make the shot before returning to step one.
Variation 2: Use Jack’s One Step game on bank shots from the right and left side of the goal.
Variation 3: Draw an imaginary circle on the court about five feet from the goal. Use Jack’s One Step game to shoot from five to 10 spots around this imaginary circle. Then, move the circle back to 10 feet from the goal and repeat your five to 10 shots from around the circle. Move back to the 3 point line and continue the game.
NAYSI Activity Tip
February 24, 2003
No. 9
Jack’s One Step Basketball Game
Improve your basketball shooting skills with Jack’s One Step Basketball Game. It can be used as an individual warm up drill or a team game.
Start under the basket from where a lay-up should be taken and take a shot. If that first shot is made, get the rebound and take one more step away from the goal for the next shot. If that shot is made, take two steps away from the goal and shoot again. Miss and go back to step one.
Every time the shot is made, take the next shot one more step away from the goal. Every time the shot is missed, go back to the starting point one step from the goal.
Variation 1: Shooters are given two attempts to make the shot before returning to step one.
Variation 2: Use Jack’s One Step game on bank shots from the right and left side of the goal.
Variation 3: Draw an imaginary circle on the court about five feet from the goal. Use Jack’s One Step game to shoot from five to 10 spots around this imaginary circle. Then, move the circle back to 10 feet from the goal and repeat your five to 10 shots from around the circle. Move back to the 3 point line and continue the game.
Friday, December 13, 2002
OSU Anti-Turnover Practice Scheme
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NAYSI Activity Tip
December 13, 2002
No. 8
OSU Anti-Turnover Practice Scheme
Jim Foster, new ladies basketball coach at Ohio State, has this little practice scheme to help his players learn to protect the ball and cut down on turnovers.
He starts practice with 12 basketballs. When a turnover occurs, that ball goes back in the ball bag. They now practice with 11 basketballs. Every turnover costs the team one ball. When they run out of basketballs, they run.
Source: On line report in www.1460thefan.com on 12/13/2002
NAYSI Activity Tip
December 13, 2002
No. 8
OSU Anti-Turnover Practice Scheme
Jim Foster, new ladies basketball coach at Ohio State, has this little practice scheme to help his players learn to protect the ball and cut down on turnovers.
He starts practice with 12 basketballs. When a turnover occurs, that ball goes back in the ball bag. They now practice with 11 basketballs. Every turnover costs the team one ball. When they run out of basketballs, they run.
Source: On line report in www.1460thefan.com on 12/13/2002
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